The Elder Scrolls - Hammerfell (Races)
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The Elder Scrolls - Hammerfell (Races)
As we all know, every fantasy has it's races...
The Imperial.
Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Though less physically imposing than the other races, the Imperials are shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces of Tamriel and unite them under the banner of their prosperous empire.
The Imperial race is further divided into two sub-races: the Colovians; independent rural folk in the west of Cyrodiil, and the cosmopolitan Nibenese occupying the rest of Cyrodiil. The Colovians historically are not as reverent to the established Cyrodiilic religion as the Nibenese.
Imperials were originally brought to Cyrodiil as slaves to the Heartland High Elves, or Ayleids. The Imperials have been in control of Cyrodiil, along with the rest of the Empire, since the fall of the Ayleids. Imperials have had many wins and losses in the wars of the past, some through struggle, others through annihilation of the opponents' armies. Wars like the one that led to the conquering of Morrowind were won by default,
due to a mere peace treaty.
The Nord
The Nords inhabit the northern province of Skyrim. They are strong and able warriors who are also highly resistant to frost. They are generally blonde, fair skinned, and blue eyed. Their origins can be traced all the way to the continent of Atmora. Little is known of the geography and history of Atmora, as at the time of the migration from there, humanity did not possess a written language. What little is runic writing, as well as old Elvish records which are not open to Imperial scholars, but which are known to refer to the continent as 'Aldmora', meaning "Elder Wood". It is likely Atmora is a human corruption of this word. In a historical sense, the humans who live there are called "Nedes", as are those humans living in Tamriel before King Harald, thirteenth of the Ysgramor line, seceded from Atmoran rulership, after which they are historically annotated as Cyro-Nordics, to illustrate that the Cyrodiil people had not yet gone separate from the original trunk of human population.
The Redguard
The Redguards hail from the province of Hammerfell in western Tamriel. They are noted for their great strength, agility, and physical hardiness, and are very adept at surviving in hot, dry conditions. They possess dark skin, ranging from light brown to nearly black in hue, often with a distinct reddish tint. [38]
Redguards (in their own language 'Yokudans', taken simply from the name of their homeland) hail from the western continent of Yokuda, which sank into the sea in ancient times. This was probably the result of a tectonic shift in the form of an earthquake or a volcanic eruption, however, the Redguards seem under the impression that it was in some way their fault. Upon the sinking of their homeland, which apparently was predictable to some degree, the Yokudan fleet set sail to the east, where they shored at the continent of Tamriel, in the province of Hammerfell.
At the time, Hammerfell was populated largely with Orsimer (Orcs) who were known for their toughness and ferocity in battle. The Yokudans, knowing they must settle to survive as a people, launched a Ra'gada a "warrior wave", at the shores of Hammerfell, conscripting every man and boy capable of wielding a sword into the strong and capable Yokudan military. They attacked the Orc towns and cities in lightning raids, took no prisoners and after only a few brutal months, had established a strong presence along the western shores of Hammerfell. From this foothold they continued to launch assault after assault, eventually succeeding in nearly exterminating the Orcs, and making way for the High King and the Yokudan royalty, known as Na-Totambu, to arrive with safety in Hammerfell, without fear of assassination. It is from this Ra'gada that the Redguards take their name. By defeating the superhumanly strong and hardy Orcs, they solidified their place in history as the greatest warriors in the known world.
The Argonians.
The Argonians are a reptilian race that is native to Black Marsh. They can breathe underwater and are highly resistant to disease. For years they were forced to defend their borders and as a result they are experts in guerrilla-wars. They have scaly features, a tail, and are very stealthy and agile, though not as agile as the Khajiit. They also have an extraordinary natural talent for picking locks. It is mentioned that Argonians undergo male and female phases during their lives. The Argonians also have their own royal assassins known as Shadowscales. Shadowscales are Argonians, born under the sign of The Shadow in Black Marsh. They are trained from childhood in the art of stealth and combat. Shadowscales serve their country as assassins until they are adopted as members of the Dark Brotherhood
The Khajiit
The Khajiit are a feline race hailing from the province of Elsweyr. Khajiit vary considerably in appearance ranging from almost Elven Ohmes-raht to larger species such as the Senche (large tigers used as mounts) and the Cathay-Raht (warrior "jaguar men"). Khajiit are generally excellent thieves and good fighters, and fierce individualists with no sense of private property. Most of the Khajiit vary from orange to dusky red though they can be other colors like black, white and tan. Khajiit speak Ta'agra.
Khajiit are chiefly one of the underclasses in Morrowind, usually working as slaves or living on the street as beggars. They have a large presence in the Thieves' Guild, partly for this reason.
Highway-men gangs in the province of Cyrodiil seem to be exclusively Khajiit which at first might have been thought of as Thieves' Guild affiliation, but is disproved because of the nonviolent manner in which The Thieves' Guild conducts its work.
The Ka Po'Tun, another feline race, share most of their characteristics, as far as known, with the Khajiit, which can be lead to make the assumption that they are a spawn of race of the Khajiit that resides in the Akavir nation.
They are generally hated by the Argonians and looked down upon by all the other races.
The Altmer
The Altmer, also called High Elves, live in the Summerset Isles. They are taller than the other races and have a golden skin color. They tend to be proud and consider themselves the most civilized race.
Their unique abilities have changed throughout the series. In Morrowind and Oblivion they had a weakness to fire, frost, and shock magic, but boasted the greatest magicka bonus of all the races, while their 'pure' bodies give them greater resistance to diseases. However, in The Elder Scrolls: Arena and Daggerfall, the first two games in the series, they had none of those strength and weaknesses but instead boasted immunity to paralyzing magical effects.
Altmer is the elven name of their race, meaning High Folk, and most likely a derivation of the name of the first race of elves, the Aldmer, meaning First or Elder Folk. They consider themselves the successors of the Aldmer and the highest of all races. Unlike men, who believe themselves to have been created along with the world by the gods, Elves believe themselves to be descended from these gods, calling them the Aedra, "Ancestors". Imperial propaganda (presented in the leaflet 'A Pocket Guide to the Empire' which shipped with the game Redguard) initially portrayed them as arrogant in their superiority and heartless to the point of inhumanity, suggesting that they euthanize nine out of ten children in their quest for racial 'perfection'. In truth the same leaflet makes many other such anti-elven statements in a manner akin to real-world state-sanctioned racism. A new edition of the same fictional 'guide' was shipped with Oblivion which contained a much more favourable view of the Altmer, mentioning deep class and social struggles in which the young were rebelling against the notion of their race's superiority in general and the superiority of the Altmeri nobility in particular with many even abandoning worship of the traditional Altmeri pantheon of gods altogether.
The Bosmer
The Bosmer, also called Wood Elves, inhabit the province of Valenwood. They are remarkable thieves and archers, due to their superior dexterity and agility, presumably because they spend their time living in trees. They are also religiously carnivorous and cannibalistic as a result of the Green Pact, a central portion of the Bosmer faith. The Green Pact is never explicitly shown, but in its simplest sets these rules down: Bosmer may only consume meat-based products and are forbidden to harm any plant for their own betterment. As a result of these stipulations, Bosmer are dependent on either stone or imported timber for construction purposes.
The Green Pact has also heavily impacted Bosmeri cuisine, combat, and weaponry. They have developed methods of fermenting meat and milk to develop powerful alcoholic beverages and weapons such as bows are often made of treated and shaped bones. Most notable about Bosmeri combat is their stipulation that a combatant must consume an enemy's corpse within a short time after killing them. This has led to changes in approaches to combat, such as fasting and planning family feasts following a battle.
Bosmer are unique among the races of Tamriel in that they possess the ability to transform their shapes. According to legend, the Bosmer witnessed the death of Yffre, the first of the Ehlnofey to die. In his passing, his spiritual energies formed an Earthbone, a natural law, to limit certain aspects of the world. Yffre's Earthbone placed a limit on the ability of a being to change its form and nature, as previously they could change them at will. However, the Bosmer, having witnessed the formation of the Earthbone, learned how to manipulate it to avoid its restrictions. The most notable of their uses of this ability is the Wild Hunt, a ritual known only to the shaman of Valenwood. Reserved to protect Valenwood from invading forces, the ritual permanently transforms all participants into mindless, blood-thirsty monsters, who will then consume all of their enemies and then themselves. The Bosmer have noted that all monsters in the world were born from previous Wild Hunts.
The Dunmer
Dunmer, also called Dark Elves, hail from Morrowind. They are the Elder Scrolls variation of dark elves, a popular fictional race in role-playing games and fantasy literature. Gameplay-wise, they are well-balanced (tending towards a battlemage or spellsword class) along with Imperials. The Dunmer are the descendants of the Chimer, who were punished by the Daedric goddess Azura for the betrayal of their General, Indoril Nerevar. Azura's punishment was to turn the color of all the Chimer race's skin to ash-gray and their eyes to ruby red
Native-born Dunmer tend to look down on "outlanders", which are other races or Dunmer born outside of Morrowind, though the intensity of this xenophobia varies from place to place. The land from which the Dunmer hail is to the far east of the Empire and is commonly known as Morrowind (which contains the island of Vvardenfell). Slavery is practiced in Morrowind, and slaves are mostly either of Khajiit or Argonian descent, although some men and elves are also enslaved there, a practice that had been more common in the past. The Empire of Tamriel has a ban on slavery but, as part of the terms of Morrowind's entrance into the Empire, Dunmer were allowed to keep their own sacred and traditional laws. However, in the sequel to Morrowind, Oblivion, it is revealed that slavery has been abolished and the slaves freed by the king of Morrowind Province, Hlaalu Helseth, with House Dres and House Hlaalu supporting the move. This can be discovered through dialogue with recurring characters from Morrowind.
The Bretons
The Bretons are half-elves, with more human than elvish blood, and populate the province of High Rock, where the second game of the series, Daggerfall, takes place. They are capable mages with high magic resistance but other than that they have few distinctive features. They are considered an intelligent human race in Tamriel, known for a proficiency in abstract thinking, a possible reason for their adeptness in the magical arts.
Bretons originated in the First Era. A series of raids on Nedic holdings by the Aldmer, resulted in the destruction of all human settlements in Skyrim. Many Nedes were enslaved some of whom were used as pleasure slaves and gave birth to mixed offspring. These offspring were termed Manmer by Nords. While the Aldmer maintained control of Tamriel, the Manmer lived as lower-class citizens, supporting their meric brethren. After the Aldmer lost their foothold, the remaining Manmer interbred with the controlling human races. The Bretons of modern-day Tamriel have a much-diluted meric ancestry, seen in their higher magical affinity and paler skin and taller stature.
The Imperial.
Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Though less physically imposing than the other races, the Imperials are shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces of Tamriel and unite them under the banner of their prosperous empire.
The Imperial race is further divided into two sub-races: the Colovians; independent rural folk in the west of Cyrodiil, and the cosmopolitan Nibenese occupying the rest of Cyrodiil. The Colovians historically are not as reverent to the established Cyrodiilic religion as the Nibenese.
Imperials were originally brought to Cyrodiil as slaves to the Heartland High Elves, or Ayleids. The Imperials have been in control of Cyrodiil, along with the rest of the Empire, since the fall of the Ayleids. Imperials have had many wins and losses in the wars of the past, some through struggle, others through annihilation of the opponents' armies. Wars like the one that led to the conquering of Morrowind were won by default,
due to a mere peace treaty.
The Nord
The Nords inhabit the northern province of Skyrim. They are strong and able warriors who are also highly resistant to frost. They are generally blonde, fair skinned, and blue eyed. Their origins can be traced all the way to the continent of Atmora. Little is known of the geography and history of Atmora, as at the time of the migration from there, humanity did not possess a written language. What little is runic writing, as well as old Elvish records which are not open to Imperial scholars, but which are known to refer to the continent as 'Aldmora', meaning "Elder Wood". It is likely Atmora is a human corruption of this word. In a historical sense, the humans who live there are called "Nedes", as are those humans living in Tamriel before King Harald, thirteenth of the Ysgramor line, seceded from Atmoran rulership, after which they are historically annotated as Cyro-Nordics, to illustrate that the Cyrodiil people had not yet gone separate from the original trunk of human population.
The Redguard
The Redguards hail from the province of Hammerfell in western Tamriel. They are noted for their great strength, agility, and physical hardiness, and are very adept at surviving in hot, dry conditions. They possess dark skin, ranging from light brown to nearly black in hue, often with a distinct reddish tint. [38]
Redguards (in their own language 'Yokudans', taken simply from the name of their homeland) hail from the western continent of Yokuda, which sank into the sea in ancient times. This was probably the result of a tectonic shift in the form of an earthquake or a volcanic eruption, however, the Redguards seem under the impression that it was in some way their fault. Upon the sinking of their homeland, which apparently was predictable to some degree, the Yokudan fleet set sail to the east, where they shored at the continent of Tamriel, in the province of Hammerfell.
At the time, Hammerfell was populated largely with Orsimer (Orcs) who were known for their toughness and ferocity in battle. The Yokudans, knowing they must settle to survive as a people, launched a Ra'gada a "warrior wave", at the shores of Hammerfell, conscripting every man and boy capable of wielding a sword into the strong and capable Yokudan military. They attacked the Orc towns and cities in lightning raids, took no prisoners and after only a few brutal months, had established a strong presence along the western shores of Hammerfell. From this foothold they continued to launch assault after assault, eventually succeeding in nearly exterminating the Orcs, and making way for the High King and the Yokudan royalty, known as Na-Totambu, to arrive with safety in Hammerfell, without fear of assassination. It is from this Ra'gada that the Redguards take their name. By defeating the superhumanly strong and hardy Orcs, they solidified their place in history as the greatest warriors in the known world.
The Argonians.
The Argonians are a reptilian race that is native to Black Marsh. They can breathe underwater and are highly resistant to disease. For years they were forced to defend their borders and as a result they are experts in guerrilla-wars. They have scaly features, a tail, and are very stealthy and agile, though not as agile as the Khajiit. They also have an extraordinary natural talent for picking locks. It is mentioned that Argonians undergo male and female phases during their lives. The Argonians also have their own royal assassins known as Shadowscales. Shadowscales are Argonians, born under the sign of The Shadow in Black Marsh. They are trained from childhood in the art of stealth and combat. Shadowscales serve their country as assassins until they are adopted as members of the Dark Brotherhood
The Khajiit
The Khajiit are a feline race hailing from the province of Elsweyr. Khajiit vary considerably in appearance ranging from almost Elven Ohmes-raht to larger species such as the Senche (large tigers used as mounts) and the Cathay-Raht (warrior "jaguar men"). Khajiit are generally excellent thieves and good fighters, and fierce individualists with no sense of private property. Most of the Khajiit vary from orange to dusky red though they can be other colors like black, white and tan. Khajiit speak Ta'agra.
Khajiit are chiefly one of the underclasses in Morrowind, usually working as slaves or living on the street as beggars. They have a large presence in the Thieves' Guild, partly for this reason.
Highway-men gangs in the province of Cyrodiil seem to be exclusively Khajiit which at first might have been thought of as Thieves' Guild affiliation, but is disproved because of the nonviolent manner in which The Thieves' Guild conducts its work.
The Ka Po'Tun, another feline race, share most of their characteristics, as far as known, with the Khajiit, which can be lead to make the assumption that they are a spawn of race of the Khajiit that resides in the Akavir nation.
They are generally hated by the Argonians and looked down upon by all the other races.
The Altmer
The Altmer, also called High Elves, live in the Summerset Isles. They are taller than the other races and have a golden skin color. They tend to be proud and consider themselves the most civilized race.
Their unique abilities have changed throughout the series. In Morrowind and Oblivion they had a weakness to fire, frost, and shock magic, but boasted the greatest magicka bonus of all the races, while their 'pure' bodies give them greater resistance to diseases. However, in The Elder Scrolls: Arena and Daggerfall, the first two games in the series, they had none of those strength and weaknesses but instead boasted immunity to paralyzing magical effects.
Altmer is the elven name of their race, meaning High Folk, and most likely a derivation of the name of the first race of elves, the Aldmer, meaning First or Elder Folk. They consider themselves the successors of the Aldmer and the highest of all races. Unlike men, who believe themselves to have been created along with the world by the gods, Elves believe themselves to be descended from these gods, calling them the Aedra, "Ancestors". Imperial propaganda (presented in the leaflet 'A Pocket Guide to the Empire' which shipped with the game Redguard) initially portrayed them as arrogant in their superiority and heartless to the point of inhumanity, suggesting that they euthanize nine out of ten children in their quest for racial 'perfection'. In truth the same leaflet makes many other such anti-elven statements in a manner akin to real-world state-sanctioned racism. A new edition of the same fictional 'guide' was shipped with Oblivion which contained a much more favourable view of the Altmer, mentioning deep class and social struggles in which the young were rebelling against the notion of their race's superiority in general and the superiority of the Altmeri nobility in particular with many even abandoning worship of the traditional Altmeri pantheon of gods altogether.
The Bosmer
The Bosmer, also called Wood Elves, inhabit the province of Valenwood. They are remarkable thieves and archers, due to their superior dexterity and agility, presumably because they spend their time living in trees. They are also religiously carnivorous and cannibalistic as a result of the Green Pact, a central portion of the Bosmer faith. The Green Pact is never explicitly shown, but in its simplest sets these rules down: Bosmer may only consume meat-based products and are forbidden to harm any plant for their own betterment. As a result of these stipulations, Bosmer are dependent on either stone or imported timber for construction purposes.
The Green Pact has also heavily impacted Bosmeri cuisine, combat, and weaponry. They have developed methods of fermenting meat and milk to develop powerful alcoholic beverages and weapons such as bows are often made of treated and shaped bones. Most notable about Bosmeri combat is their stipulation that a combatant must consume an enemy's corpse within a short time after killing them. This has led to changes in approaches to combat, such as fasting and planning family feasts following a battle.
Bosmer are unique among the races of Tamriel in that they possess the ability to transform their shapes. According to legend, the Bosmer witnessed the death of Yffre, the first of the Ehlnofey to die. In his passing, his spiritual energies formed an Earthbone, a natural law, to limit certain aspects of the world. Yffre's Earthbone placed a limit on the ability of a being to change its form and nature, as previously they could change them at will. However, the Bosmer, having witnessed the formation of the Earthbone, learned how to manipulate it to avoid its restrictions. The most notable of their uses of this ability is the Wild Hunt, a ritual known only to the shaman of Valenwood. Reserved to protect Valenwood from invading forces, the ritual permanently transforms all participants into mindless, blood-thirsty monsters, who will then consume all of their enemies and then themselves. The Bosmer have noted that all monsters in the world were born from previous Wild Hunts.
The Dunmer
Dunmer, also called Dark Elves, hail from Morrowind. They are the Elder Scrolls variation of dark elves, a popular fictional race in role-playing games and fantasy literature. Gameplay-wise, they are well-balanced (tending towards a battlemage or spellsword class) along with Imperials. The Dunmer are the descendants of the Chimer, who were punished by the Daedric goddess Azura for the betrayal of their General, Indoril Nerevar. Azura's punishment was to turn the color of all the Chimer race's skin to ash-gray and their eyes to ruby red
Native-born Dunmer tend to look down on "outlanders", which are other races or Dunmer born outside of Morrowind, though the intensity of this xenophobia varies from place to place. The land from which the Dunmer hail is to the far east of the Empire and is commonly known as Morrowind (which contains the island of Vvardenfell). Slavery is practiced in Morrowind, and slaves are mostly either of Khajiit or Argonian descent, although some men and elves are also enslaved there, a practice that had been more common in the past. The Empire of Tamriel has a ban on slavery but, as part of the terms of Morrowind's entrance into the Empire, Dunmer were allowed to keep their own sacred and traditional laws. However, in the sequel to Morrowind, Oblivion, it is revealed that slavery has been abolished and the slaves freed by the king of Morrowind Province, Hlaalu Helseth, with House Dres and House Hlaalu supporting the move. This can be discovered through dialogue with recurring characters from Morrowind.
The Bretons
The Bretons are half-elves, with more human than elvish blood, and populate the province of High Rock, where the second game of the series, Daggerfall, takes place. They are capable mages with high magic resistance but other than that they have few distinctive features. They are considered an intelligent human race in Tamriel, known for a proficiency in abstract thinking, a possible reason for their adeptness in the magical arts.
Bretons originated in the First Era. A series of raids on Nedic holdings by the Aldmer, resulted in the destruction of all human settlements in Skyrim. Many Nedes were enslaved some of whom were used as pleasure slaves and gave birth to mixed offspring. These offspring were termed Manmer by Nords. While the Aldmer maintained control of Tamriel, the Manmer lived as lower-class citizens, supporting their meric brethren. After the Aldmer lost their foothold, the remaining Manmer interbred with the controlling human races. The Bretons of modern-day Tamriel have a much-diluted meric ancestry, seen in their higher magical affinity and paler skin and taller stature.

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